I am a Gameplay Programmer & Designer,
focused on creating complex yet efficent systems, with clear and efficent code.
I have experience using C++, C#, and Git. For further elaboration see bottom of this page.
I am currently studying at the University of Staffordshire.

Cheffin' it up
Gameplay Programmer
Duration: 6 Weeks
Team Size: 1
Tool: Unity [C#]
This game is a Vampire Surviors inspired horde survior, built in Unity,
that I
designed and programmed while studying in my 2nd Semester at the University of
Staffordshire.

The Sentinel's Escape
Gamplay Designer and Programmer
Duration: 8 Weeks
Team Size: 1
Tool: Unreal Engine 5 [Blueprint]
This game was built using a framework and UE5 blueprinting to focus on the design aspects of games creation. I designed and blueprinted this while studying in my 2nd Semester at the University of Staffordshire.

Parklife
Gameplay Programmer
Duration: 5 Weeks
Team Size: 1
Tool: Unity [C#]
This game was developed within iterative sprints during my third term at the University of Staffordshire. You take the position of an exterminator whose job is to protect a nature park from a recently evolved species of invasive bugs.

Graphics Loader
Programmer
Duration: 9 Weeks
Team Size: 1
Tool: OpenGL [C++]
This project was completed as a marked assessment for my third term at the University of Staffordshire. Using OpenGL and C++, I created a custom graphics scene, and used it to help understand how graphics can be programmed and how techniques such as lighting, texturing and memory are crucial to a graphics scene.
Skills
C#
C++
Unity
Unreal
Blueprint
Git
HTML
CSS
Hi, I'm Stuart
I have been studying Information Technology for as long as I can recall, completing courses in
both Level 3 (& under) and 4. As I have moved throughout my studies, I have developed a perseverance
(some may call it stubborness) with my programming practices, and I aim to create systems that are
robust and efficent, but also engaging. Using each project as an opportunity
to establish my skills further whilst researching and testing, has led me
to run into trial and error time and time again. As I often work under iterative practices
(such as Agile), it allows room for key development factors and for experimental ones to have their
time in the spotlight.
Outside of my studies I am someone who always strives to push myself onto new goals. This manifests in running and exercise
in my daily life. Having challenging goals to achieve, espeically in long-distance running,
is what makes me strive to meet those goals and progress futher to be the best I can be.
If you wish to know any more my LinkedIn and GitHub profiles can be
found in the top right of your screen.
Thank you for spending your time to learn about my ever-progressing career as a games programmer and designer.